True, with some modifications:
Some games had online activation built in. Some games would simply not install on a second or third machine without getting permission from the publisher.
Regular CDs have a lifespan of 5-10 years, shorter if not stored ideally. Almost all games had sophisticated mechanisms to prevent backups being taken.
Even if you could take a backup, record associations and publishers lobbied to make it illegal and punishable by severe fines in many countries.
Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software. EA shipped CDs with autoexexuting software that would actually delete CloneCD and other CD copying software and prevent new installes from working. My copy of Sims 2 came with that bullshit and OH MAN I was not happy about it.
Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software.
Worse, this thing from Sony was on music CD’s and not even games.
The Sony Rootkit debacle is one of the reasons that I still will not do business with Sony in any of its guises, for any reason, no matter the price. And believe me, I have a long memory.
Yeah good ones allegedly last 200 years if stored correctly. Cheap ones are 5-10. 20 can be expected for quality CDs stored correctly.
But no matter the claimed quality, it’s a gamble. Our local library had a lot of 10-20 year old CDs that had developed microbubbles.
5 years is low range for CDs, but common enough that you should be taking backups for anything you keep longer.
Don’t conflate a mastered CD with an aluminum data layer with a recordable CD-R or CD-RW, which use organic dyes that have a significantly shorter lifespan.
A properly manufactured CD can last 200+ years if it’s stored in a dry environment free of UV exposure and high levels of moisture.
Even a quality CD-R can’t really be expected to retain all of its data integrity for much more than 10 years.