Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.

The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.

Last week’s thread

(Semi-obligatory thanks to @dgerard for starting this)

You are viewing a single thread.
View all comments View context
3 points

nice! it seems like Kenney’s a pretty popular choice for this kind of thing. I’m kinda tempted to grab their Asset Forge tool to quickly bang out some lo-fi semi-custom models, but I don’t know how its workflow looks for animations and materials. in the worst case, maybe it’ll save me from half of the spiral learning curve that is Blender?

the synty pack looks really good! at a glance it seems like their assets come rigged for Unity — maybe there’s a converter that’ll allow me to convert that rigging into the format Godot’s animation system wants

permalink
report
parent
reply
3 points

was curious and threw some search queries at the internet. looks like there are a couple of convertor tools out there, although I obvies can’t comment on relative merits worth a damn without spending some time staring at innards and docs/usage

permalink
report
parent
reply
2 points
*

I don’t know how materials work in Asset Forge, but they have a guide on their site for exporting models to animate with Mixamo: https://kenney.nl/knowledge-base/asset-forge/rigging-a-character-using-mixamo. You could also animate things like moving platforms or doors in-engine with an AnimationPlayer.

Speaking of Asset Forge, Kenny Shape is a similar thing for quickly throwing assets together. It has a really fast 2D workflow for creating 3D models that reminds me of Doom mapping a little bit. For lo-fi levels, you might also like Crocotile 3D or the combo of TrenchBroom + Qodot. Crocotile is great for repurposing 2D pixel art tilesets from itch or OpenGameArt into 3D assets, and Trenchbroom/Qodot is a more fully featured level editor I’ve seen people work crazy fast in.

permalink
report
parent
reply
3 points

oh that’s awesome! I was wondering how I’d do fairly large levels for a 3D space, and it turns out the answer is that neither quake-style mapping nor competent tiling systems will ever go out of fashion

permalink
report
parent
reply

TechTakes

!techtakes@awful.systems

Create post

Big brain tech dude got yet another clueless take over at HackerNews etc? Here’s the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

Community stats

  • 1.5K

    Monthly active users

  • 418

    Posts

  • 11K

    Comments

Community moderators