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7 points

Yes, I am.

This is just one study I could find quickly but the results are consistent.

https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.

This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.

Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.

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7 points
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Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so.

Ehm, 50 matches seems like a lot to me. Especially if they aren’t enjoyable (yet) because of flawed matchmaking.

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8 points

I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.

US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.

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4 points

Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.

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