4 points
Publishers already tried this (EA, Ubisoft, etc) and it didn’t really work. They came back to Steam.
1 point
2 points
*
because they didnt learn, in order to make more profit per sale on your platform, you either:
make a platform consumer friendly enough that people are willing to use it (the part that is most important)
or
make a game thats “good enough” that people will use your platform as a service (e.g Riot)
EA and Ubisoft (mostly) failed at both, with both hanging on a thread (Apex for EA, R6S for Ubisoft)