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1 point

I assume it does force DRM. I can’t play Terraria, skyrim, elder ring, etc. without it. I have not encountered one release which I can play without the runtime.

Terraria in particular shouldn’t use it unless it was forced to do so based off the fact that they’re available on gog which mandates games be drm free.

I’m not even allowed to run that game without updating it if it’s out of date. I literally can’t play a modded game because it may be rendered unplayable at any moment by the publisher. Makes the whole workshop people talk up all but useless.

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2 points
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As far as i know, terraria has DRM because it uses steam features(for multiplayer)

Celeste and stardew valley dont have DRM so its not forced

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1 point

Terraria does not rely on steam features in order to engage with its core functionality. Perhaps you are trying to imply that the error is in the developers having integrated their publishers features into their release in such a way that a hard dependency on the runtime is formed when it shouldn’t be.

This is not a valid argument because whatever calls terraria is making to the runtime should have a fallback in place for when the runtime is not being used. That fallback should be implemented by a small dummy runtime or something. It shouldn’t be on the devs to ensure their single player game works when the publisher’s adware bloated garbage runtime stops working.

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1 point

I am not saying that its the fault of the developers for implementing multiplayer, i am just saying that, from my experience, the DRM is related to games using steam for multiplayer

I also agree that the game should still be able to be played if you dont use he multiplayer

I am saying that steam doesnt force games to use DRM

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1 point

afaik, steam drm is optional and its the devs decision to use it or not. thats why there is actually a list of games that are hosted on steam without DRM.

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