so I recently dualbooted arch and windows. I have noticed the longer I play game the more the fps drops.

Deadlock for example, I will be getting 110-120 fps then as the match goes on (usually at the 20-40 min mark) it gradually drops to 50fps (I don’t know if it will keep going, that is just the lowest I have been able to see it drop)

the outlast trials also gets pretty bad micro stutters.

I have tried reinstalling drivers removing two sticks of ram that seem to be faulty, and reinstalling arch completely with archinstall just to see if I flubbed something up around manual install, I tried the nvidia-open drivers (the ones released by nvidia) and the proprietary drivers. Nothing seems to be working.

When I launch into windows games stay at pretty consistant framerates.

specs:

rtx 3070 ryzen 7 3700x 16gb ram 1tb ssd 2tb ssd 1440p 144hz monitor

Any help is very much appreciated!!

(off topic question but I figured I would ask here as to not create another post. I cannot for the life of me get wayland kde to work properly. It efuses to let me change the resolution and refresh rate. the solution I seem to be finding is that wayland doesnt play nice with nvidia. So I have just been using x11. is this assesment incorrect?)

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12 points
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you solved it! so I was doing some testing and The Outlast Trials actually runs great! However Deadlock must have a memory leak with proton or something because that seems to be the only game gradually dropping frames like that. Thank you so much

I know you refrenced Bigfish but I didn’t see a comment from them. Thank you both!

I can finally use arch btw ;)

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4 points

Glad to hear that! You might have some luck trying different proton versions with Deadlock (proton-ge is my goto) or checking protondb for anyone else’s results?

For you and/or anyone else whose instance might be defederated from lemmynsfw, here’s @Bigfish’s comment:

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3 points

Had the same issue with my games, but Deadlock was one that I could consistently get it to slow down after a few minutes, all because of VRAM (I’m on Nvidia too). Simply lowering textures to medium on Deadlock solved it, at no discernable quality change.

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