• Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
  • Private lobbies can now assign players to duo and solo lanes
  • Fixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
  • Fixed being able to shoot while using Ethereal Shift and flying with Vindicta
  • Veil Walker: Fire Rate reduced from 30% to 20%
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Can someone help me understand the new soul change from the previous fix to “soul soaking”

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AFAIK the fix just stopped you from earning souls from more than one lane by visiting multiple lanes.

Now, you can visit other lanes again, but souls will split (each player gets fewer souls) anytime a lane has more players than assigned.

Before that didn’t happen on lanes with just one player assigned, meaning another player visiting would get free souls without splitting (both players in the solo lane earned the full amount).

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