My friend and I routinely have conversations about factory design.

His ideal factory ships every ore in its raw state to a single building, which can then move the ore to different floors/sections for processing. He goes further than most and separates each product into its own “room”, so all steel bars are made in one room then shipped to the steel beam and steel pipe rooms. Importantly the factory should be designed so that you can “infinitely” expand a room if you need more of that resource.

I prefer what I call “microfactories”, where each component is created in a small, independent factory and the result is shipped to a main repository for builder use and for the space elevator construction. If you need modular frames, for example, you would find a group of ores and build a small factory on it and build every sub-component you can in it. Ideally, it would not rely on any other microfactory’s outputs, but sometimes that’s easier said than done. Often I will have a small cluster of microfactories all dedicated to shipping their output to a final microfactory for processing.

So what do you all use?

Note: He claims his design is more analogous to microservices (from software architecture) than mine, and that mine is something apparently called “pirate architecture”. I think he’s out of his mind on that one.

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8 points

I did both… never could settle on one or the other.

But finding areas suited to intermediate components (such as oil to plastics, fuel byproducts, etc in one area) then using trains to send them to be used in more complicated factories was fun.

So extraction to intermediate for some things across the map and then all those shipped to a mega factory for larger and final products could be a compromise

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2 points

For our shared world I capitulated and we’re doing a megafactory, but I put my foot down and said I will not allow power (coal/oil/nuclear) to enter the factory. I had to draw a line somewhere and it makes no sense to me to not have your power dialed in to perfection

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