Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

You are viewing a single thread.
View all comments View context
8 points

Yeah ive has problems in discord rooms that require this cuz i refuse to give them my phone and they’re good at catching the fake numbers from the Internet i tried to pass off. I wonder if it’d work if i tried some alphabet mafia phone numbers?

permalink
report
parent
reply

RetroGaming

!retrogaming@lemmy.world

Create post

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

Community stats

  • 4K

    Monthly active users

  • 958

    Posts

  • 7.7K

    Comments