It’s very hard for “Safe C++” to exist when integer overflow is UB. Rust also gets it wrong, though not quite in the same way. Ada gets it right.
By Ada getting it right, I assume you mean throwing an exception on any overflow? (Apparently this behavior was optional in older versions of GNAT.) Why is Ada’s preferable to Rust’s?
In Rust, integer overflow panics by default in debug mode but wraps silently in release mode; but, optionally, you can specify wrapping, checked (panicking), or unchecked behavior for a specific operation, so that optimization level doesn’t affect the behavior. This makes sense to me; the unoptimized version is the same as Ada, and the optimized version is not UB, but you can control the behavior explicitly when necessary.
In Ada, the overflow behaviour is determined by the type signature. You can also sometimes use SPARK to statically guarantee the absence of overflow in a program. In Rust, as I understand it, you can control the overflow behaviour of a particular arithmetic operation by wrapping a function or macro call around it, but that is ugly and too easy to omit.
For ordinary integers, an arithmetic overflow is similar to an OOB array reference and should be trapped, though you might sometimes choose to disable the trap for better performance, similar to how you might disable an array subscript OOB check. Wraparound for ordinary integers is simply incorrect. You might want it for modular arithmetic and that is fine, but in Ada you get that by specifying it in the type declaration. Also in Ada, you can specify the min and max bounds, or the modulus in the case of modular arithmetic. For example, you could have a “day of week as integer” ranging from 1 to 7, that traps on overflow.
GNAT imho made an error of judgment by disabling the overflow check by default, but at least you can turn it back on.
The RISC-V architecture designers made a harder to fix error by making everything wraparound, with no flags or traps to catch unintentional overflow, so you have to generate extra code for every arithmetic op.
It sounds like you’re talking about dependent typing, then, at least for integers? That’s certainly a feature Rust lacks that seems like it would be nice, though I understand it’s quite complicated to implement and would probably make Rust compile times much slower.
For ordinary integers, an arithmetic overflow is similar to an OOB array reference and should be trapped, though you might sometimes choose to disable the trap for better performance, similar to how you might disable an array subscript OOB check.
That’s exactly what I described above. By default, trapping on overflow/underflow is enabled for debug builds and disabled for release builds. As I said, I think this is a sensible behavior. But in addition to per-operation explicit handling, you can explicitly turn global trapping behavior trapping on or off in your build profile, though.
It’s very hard for “Safe C++” to exist when integer overflow is UB.
You could simply state you did not read the article and decided to comment out of ignorance.
If you spent one minute skimming through the article, you would have stumbled upon the section on undefined behavior. Instead, you opted to post ignorant drivel.