Pretty good patch. Sadly no new character but good changes all around. Also the servers are now open 24/7!

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2 points

Isn’t orange good and green bad in terms of colour blind friendliness? I might have been misinformed.

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8 points
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As a color impaired loser, any attempt to assign colors as a static for everybody will fail the goal. The only way to really address it is to let us choose the colors in a config.

This is because there are many variations of color blindness and no two are impacted the same.

Or, and I can’t stress this one enough as a good solution. Stop using colors as the identifier.

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4 points

They do have streetnames, which the characters sometimes use when pinging.

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2 points

I’m for it, what alternative are we using? Bot/mid/top works for 3 lane games because names of lanes on maps is more convoluted than a symbol, like color or shape. For example, in any game ever that uses names (even like Paladins where it has the name at the top visible of where in the map you are) I am completely useless if you tell me Broken Ridge and expect me to know which of the 5 areas of the map that could be.

I feel that is why color is so relied on, since it’s a clear (note: contrasting) visual indicator. I like the idea of using symbols though, but there would have to be a lot of good design choices to have each shape be visually distinct with a simple name without using color identifiers. I’m almost certain that’s the main reason colors are so prevalent, because they are fairly distinct and generally are monosyllabic making them easy call outs. But you’re definitely right that they aren’t ubiquitous, and so it would be cool to have good alternatives.

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2 points

It sucks that color is such an unbeatably simple and convenient signifier for those capable of seeing it. The best alternatives I could come up with would be symbol based: triangle, square, circle for example. Or better yet for the theme, suits of cards: clover, spades, hearts, diamonds.

Still, they would take up more real estate on the minimap than colored lane lines, which is a real concern in a MOBA.

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1 point
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What would you think about symbols at the tip of the lane (how far it’s been pushed), like a tree for “Orchard” (orange green) and other symbols for whatever the heck they’re called.

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1 point

My brain is fairly direct in a lot of these things. I’d suggest just numbering them so all that the numbers are presented to the team viewing them from their perspective.

Since the map rotates to the teams perspective, just start on the left with 1 to 4.

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