You are viewing a single thread.
View all comments View context
17 points

I think I would love a game where you start with a car-centric city or region and then can either try to build it up continuing with the status quo or try to convert it to something that doesn’t depend so much on cars.

permalink
report
parent
reply
5 points

The only game I know where you have to consider parking is “Workers & Resources: Soviet Republic”. I haven’t provided any private cars to the people from my Republic yet. But from what I have seen, you need to provide parking lots close to their home and their destinations.

permalink
report
parent
reply
2 points
*

Do you know if it stimulates individual cars filling up the lots or is it just a “is there parking available?” check that doesn’t go deeper to see if it’s enough parking?

Sounds like an interesting game even if it’s not to the level I’d like to see (which I’m not even sure is feasible for a real time game).

Edit: lol “stimulates”, gotta get the cars all hot and bothered before they can park! I’m leaving it, but I do see it now.

permalink
report
parent
reply
3 points

I think it simulates each person going to their (a?) car and driving this car to another parking lot with free spots. So they do really fill up. However, I do not have first hand experience. In our glorious republic walking an public transport is all we need. So not even the most loyal party members get cars.

permalink
report
parent
reply
4 points

SimCity 2000 had scenarios of pre existing cities with specific goals, and though it did not have as many or as elaborate mass transit systems as later city builders, I think a few of them required you to both grow and reduce traffic, basically requiring you to build a working mass transit system.

permalink
report
parent
reply
4 points

I meant with accurate car storage. Being able to reclaim that space for other uses would be pretty satisfying. It would need to simulate at the individual level, so I’m not sure how technically feasible it would be (I think cities skylines does this to a degree, but I don’t know if they simulate the full population or just a portion of it).

It should also include accidents, including “truck tried to drive under bridge it didn’t fit under” and “incompetent boat operator takes out bridge” style ones.

It would be neat if the simulation was good enough to be able to see realistic effects of various policies and changes. Something that could capture unintended consequences without the high level pattern bring coded into the simulation directly. Like how high speed roundabouts are death traps, base that on when conflicts would become visible and the reaction time available to avoid an accident rather than just “high speed roundabout = x accidents per y time”.

It would be an engineering tool as much as a game at the accuracy level I’d like to see, but I’d have a blast playing around with something like that.

permalink
report
parent
reply
3 points
*

Ah.

I am not aware of any games/sims that do that.

It might be possible to heavily mod such things into Cities Skylines 1 or 2, but it would be a ton of work and basically no fun to play for everyone other than masochistic uber nerds (I am counting myself as one).

It would be comparable to the percentage of players that play Kerbal Space Program vs the percentage that play KSP with the full suite of Realism Overhaul, Realistic Solar System, and all that.

permalink
report
parent
reply

Uplifting News

!upliftingnews@lemmy.world

Create post

Welcome to /c/UpliftingNews, a dedicated space where optimism and positivity converge to bring you the most heartening and inspiring stories from around the world. We strive to curate and share content that lights up your day, invigorates your spirit, and inspires you to spread positivity in your own way. This is a sanctuary for those seeking a break from the incessant negativity often found in today’s news cycle. From acts of everyday kindness to large-scale philanthropic efforts, from individual achievements to community triumphs, we bring you news that gives hope, fosters empathy, and strengthens the belief in humanity’s capacity for good.

Here in /c/UpliftingNews, we uphold the values of respect, empathy, and inclusivity, fostering a supportive and vibrant community. We encourage you to share your positive news, comment, engage in uplifting conversations, and find solace in the goodness that exists around us. We are more than a news-sharing platform; we are a community built on the power of positivity and the collective desire for a more hopeful world. Remember, your small acts of kindness can be someone else’s big ray of hope. Be part of the positivity revolution; share, uplift, inspire!

Community stats

  • 3.8K

    Monthly active users

  • 295

    Posts

  • 2.6K

    Comments