Or just a function. IMO computer properties are an anti pattern. Just adds complexity and confusion around what is going on - all to what? Save on a ()
when you access the value?
Properties make semantic sense. Functions do something, while properties are something. IMO if you want to name something lazily evaluated using a noun, it should be a property.
Functions do something, while properties are something.
This is my argument against them. Computed properties do something, they compute a value. This may or may not be cheap and adds surprising behavior to the property. IMO properties should just be cheap accessors to values. If it needs to be computed then seeing a function call can hint the caller may want to cache the value in a variable if they need to use it multiple times. With properties you need to look it up to know it is actually doing work instead of just giving you a value. That is surprising behavior which IMO I dislike in programs.
that we agree on: properties should be cheap to compute.
Making a simple ternary condition as a function instead of property is a wasted opportunity to make its usage cleaner.
Properties are great when you can cache the computation which may be updated a little slower than every time it’s accessed. Getter that checks if an update is needed and maybe even updates the cached value then returns it. Very handy for lazy loading.
Functions can do all this. Computed properties are just syntactic sugar for methods. That is it. IMO it makes it more confusing for the caller. Accessing a property should be cheap - but with computed properties you don’t know it will be. Especially with caching as your example. The first access can be surprisingly slow with the next being much faster. I prefer things to not do surprising things when using them.