Colonists often have pre-existing relatives that are out there in the world somewhere, but this is hardly ever relevant except when your colonist gets a debuff because their great-grandson they never met died half way across the map, or worse, when their own relatives raid you and you end up killing them. I mean, sure you can go out of your way to recruit them but it’s not really worth it.

Are there any mods that improve/expand on that a bit? Like maybe the colonists have quests to rescue their relatives, or have their relatives not attack them, or idk, anything that makes it have more impact than a random debuff.

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I have one called “We are United” that makes it so you can ask visiting pawns to join you, with a low chance of success, but that chance of success is greatly increased if they’re family of the pawn asking

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That might just be what i was looking for, thanks! Gives an actual use to this relatives system without being too disruptive to the regular gameplay (I mean arguably being able to ask others to join might be kinda op, but it depends on how low that chance is, and i could always just limit myself to only asking relatives to join if i want to).

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That’s what I do. I’ve only ever used it to ask spouses to join

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