And have we come full circle to god damn horse armor.
What happened to the micro part of microtransactions? This is why I only bought one skin in Genshin Impact since they give you extra funny money for your first time to get it, but a second skin will double than the first so I’m never buying one ever again.
At least Genshin Impact had a fucking plot, too. I can stomach dropping an extra $30 on a game after the first 100 hours. But D4 just stopped being a story after release. I was having fun exploring the world and plot in Genshin for the better part of two years (thanks, COVID!) I cleared D4 in a month. Cleared it again with another class. Got bored and shelved it.
Genshin is good in some aspects, but it shows how desensitized we are that we accept the egregious gambling and the endless grind that only exists for the sake of retention. Can Genshin players really talk shit about this when in average it takes around $200 to get one single 5* character? Even if you are not paying that yourself, the game is built that way to exploit those who do.
we accept the egregious gambling and the endless grind that only exists for the sake of retention
The world was big enough and rich enough that I could mostly ignore the dungeons and never really feel like grinding. I just kinda wandered around chasing quest-lines and having fun. I didn’t sweat the 5* heroes and never really had a problem with the PvE aspect of the game. Admittedly, I wasn’t doing end-game content or playing anything remotely competitively.
Even if you are not paying that yourself, the game is built that way to exploit those who do.
Sure. Its a game full of psychological landmines. And if you’re in your 30s and you’ve learned how to dance through the bullshit, then its easy. But if you’re playing this game as a twelve year old and constantly getting spammed by the Wallet Inspector to give up another $20, less so.
But… I can’t do anything about that. What really gets me is that the country where this game is produced (China) has better and more comprehensive regulations to limit exploitation of end-users than the countries where the majority of players come from (Japan, Korea, USA). I believe there was even some amount of controversy in how hard the western-oriented interfaces sold in-game purchases, relative to the domestic versions.