The model, called GameNGen, was made by Dani Valevski at Google Research and his colleagues, who declined to speak to New Scientist. According to their paper on the research, the AI can be played for up to 20 seconds while retaining all the features of the original, such as scores, ammunition levels and map layouts. Players can attack enemies, open doors and interact with the environment as usual.

After this period, the model begins to run out of memory and the illusion falls apart.

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3 points

Why do you think it needs an existing game to train the model on? They used Doom precisely because it already exists.

The entire point to the research paper was to see if humans could tell the difference between the generated content and the real game, that way they have a measurable metric of how viable this technology is even if only in theory, that means that they have to make something that’s based off a real game.

Obviously the technology isn’t commercially viable yet. But the fact that it looks even remotely like Doom shows that there is promise to the technology.

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