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Does it though? This is a very compressable image. It’s around 30kb on my system, and that’s with the extra text on top
43 points
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10 points
The game only had 16 colors (4bit) and a resolution of 256x240. If you store it in the original dimensions and apply loseless compression it could be much smaller.
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This isn’t a fair comparison.
The game should get to go through the same compression algorithms first.
4 points
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
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