I’d like to use a mod that allows me to create crafting bills that only trigger when I have more than X resources in storage. As an example, if I set up a bill that requires 4 Components, I’d like to set a limit of 50 Components, so that items only get crafted, if I have more than 50 Components in storage. Does anyone know of a mod that allows this constraint to be set?

You are viewing a single thread.
View all comments
1 point

The mod Everybody Gets One adds a “With surplus” conditional but it only works with recipes that take one ingredient.

permalink
report
reply

Rimworld

!rimworld@lemmy.world

Create post

A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

Community stats

  • 116

    Monthly active users

  • 91

    Posts

  • 134

    Comments