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Let’s see:
- There is already Steam for Mac, which a great catalog and sales.
- The only appeal of an App Store game is cross-platform… in Apple devices.
- Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
- There are no platform-selling exclusives.
- There is no exclusive hardware features.
- Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.