You are viewing a single thread.
View all comments View context
16 points

That can be fixed by changing the factors that affect difficulty. Instead of giving the enemies less health or making your attacks stronger, give the player more health or weaken the attacks of enemies on easier modes. This would result in each combat experience being roughly equal in length and intensity, but allowing a more novice player to make mistakes and soak attacks that would be fatal in higher difficulties. You would still be able to experience an enemy’s special mechanics.

This scales well in the other direction as well - say an enemy has a powerful attack that you need to dodge. On easy, you can maybe tank 3 of them from full health, medium is 2, hard is 1, and nightmare is a one-shot kill.

Another scaling option is the speed of enemies either movement speed or the time it takes for them to land hits, attack animation timing, etc.

permalink
report
parent
reply
1 point

I think having multiple things change with difficulty is good just as you say. I was focusing only on raising health because that was the joke in the comic.

permalink
report
parent
reply

Gaming

!gaming@lemmy.world

Create post

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.

Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.

I should not need to explain this one.


3. No bots, spam or self-promotion.

Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.

Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

Community stats

  • 3.2K

    Monthly active users

  • 345

    Posts

  • 4.3K

    Comments