The only thing i really dislike is that there is often no middle ground. Easy is super easy, normal is still easy, and hard is annoying. I like games that tell you what difficulty the game is made for. Doom for example, the game is geared towards “nightmare” (i think) and the game really is best played on that harder difficulty.
Going from expert to expert+ in beat saber was jarring. Songs that we getting easy on expert still seemed impossible on expert+.
Until I realized the modifiers on the side weren’t just a cheat board, but a way to smooth the curve. And that no fail was essentially free (doesn’t affect score if you pass, reduces score by 50% if you fail).
So you use difficulty increasers on the expert songs and difficulty reducers on the expert+ and the transition is way smoother. I’ve gotten to the point where some of them are fun again at expert+.
Totally. It’s a hard problem of course. Everyone wants an experience that’s right at their personal edge, but that’s different for every player.