I knew it was bad but this is hilariously bad.

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10 points

I do think games typically launched with fewer bugs before it was common to be able to patch games over the internet

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-13 points

Oh I’m sure that’s the case as well. Totally agree, however- people really need to relax on this shit. No Man’s Sky and CP2077 both serve as perfect examples that day one isn’t a finished product.

The people need to lighten up.

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13 points

The day a full price is asked is the day a finished project should be expected.

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-5 points

Okay.

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1 point

I lighten up on small teams, I gave Anno mutationem a pass because it’s an indie game by a small team when they kept patching it all the time for 3 months, game was cheap too.

I won’t lighten up on 70 dollars trainwrecks with no ambition.

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1 point

These are bad examples for two reasons:

  1. Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
  2. Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
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2 points
*

What about Outlaws is incomplete exactly?

And… BOTH of the games I mentioned were notoriously incomplete. Like- legendarily incomplete.

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