What you need to know

  • As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
  • Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
  • In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
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You do not understand what you’re talking about. You very clearly do not understand what I said.

I’m done with this conversation.

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Claims I don’t understand

Doesn’t elaborate

Leaves

Nice cop out. I think I’ll give it a 9/10.

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I’ve elaborated. I’ve explicitly detailed how you’re wrong, and you turned around and literally said exactly what I said you would. “BuT iT iS a SlIpPeRy SlOpE”.

It isn’t. You just haven’t been paying attention.

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I’ve explicitly detailed how you’re wrong, and you turned around and literally said exactly what I said you would. “BuT iT iS a SlIpPeRy SlOpE”.

Yes, that’s because it is a slippery slope. You haven’t elaborated on how it isn’t beyond “BuT oThEr GaMeS”

Fact is, it is a slippery slope. I’ve explained how but you didn’t seem to get it. So let me explain it again for you.

Yes P2W exists. But that’s not the slippery slope.

The slippery slope is how MTX is introduced to games/series. They often don’t come out of the gate fully stocked with P2W bullshit.

A series often starts by putting it’s best foot forward so as to not immediately piss everyone off. Then as things progress. So, a series gets new games or a live service starts to establish itself that’s when the monetization starts to creep in. The Devs/Pubs start to push the envelope to see what they can get away with and keep going. That’s the slippery slope.

Gacha is a bit of an exception, because Gacha is straight up defined by it’s gambling mechanics. The whole thing is about replicating the gachapon machine experience.

For DD2 it’s the shit it has now. But DD3 may be worse if they see their monetization was effective and that people are willing to buy that shit. For DD3 they may include the same monetization but make the items much harder to obtain, making more of a push to pay for it.

That’s the slippery slope.

That’s the whole point of complaining. To identify a problem before it becomes too bad.

Yes, other games might have P2W, but that doesn’t necessarily mean that there’s no point in complaining because it’s a per-game/series thing.

If it were exactly as you described then every game would just be coming out with P2W. DD2 would be worse than it is because fuck it other games have P2W, so why not DD2 or literally every other game. Since your logic is that we’re at the bottom already because P2W exists.

But that’s not how it is, is it?

What is happening is that games/series undergo a decline. Start off small, ease people in.

A relatively common tactic now is to do something like this: Increase the cost of something from 100 to 1000. Let people get angry. Then “Apologise” and dial it back to 500. That way people get their “We did it reddit / OMG company really listens to the players!” moment while also not realizing they’re still worse off.

I know what’s going on. I actually pay attention and I’ve noticed the patterns as to how this shit goes down.

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