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-6 points

That’s good. A game can’t hold an unlimited amount of NPC interactions, and just get repetitive. Ai isn’t taking your job if it’s not possible for you to give me endless dialogue.

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1 point

Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?

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1 point

I just feel that you can’t say a machine is replacing you, when it’s doing something you’re not capable of, which is to provide infinite, responsive responses and dialogue. I’m not saying these voice actors aren’t needed or should be screwed over. Why not dialogue a character, pay the actor, and ai can generate the infinite responses. Pay the actor a premium for this.

Ai I can also see being great for NPC and enemy reactions.

I remember playing Manhunt back in the day and being intrigued by the ability to use my mic to distract enemies, and some games that let you respond by mic, and I hoped that would go somewhere but it can’t, not without Ai.

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1 point

Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))

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7 points
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Idk why you are downvoted.

Calling unions “legacy institutions” is a dangerous take that could get some of our kids or grandkids killed in coal mines.

I’ll admit my kids aren’t perfect, but they deserve better than to be victims of the current blatant strategic communications agenda to turn their kids into wage slaves at age 8, so that Elon Musk can build an even bigger penis shaped rocket.

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2 points

Calling unions “legacy institutions” is a dangerous take

wrong post

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2 points
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Okay. But they didn’t.

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