Neither rebasing nor merging should cause trauma if everyone on the team takes a day or two to understand git
I consider myself above average in terms of Git know how. But I’ve come across situations using rebase where you’re stuck resolving the same conflicts over several commits.
I still don’t understand that part quite well.
This doesn’t happen when you do a normal merge though. Making it easier to manage
You could try making enabling git’s rerere
functionality, which stands for “reuse recorded resolution”
The reason for this is that git rebase is kind of like executing a separate merge for every commit that is being reapplied. A proper merge on the other hand looks at the tips of the two branches and thus considers all the commits/changes “at once.”
You can improve the situation with git rerere
Holy shit! I never took the time to read about it rerere. But it all makes sense now.
However, it’s still a lot of extra steps for what could otherwise be really simple with a regular merge.
Is there really a big advantage in using rebase vs merge other than trying to keep a single line of progress in the history? It’s it really worth all the hassle? Especially if you’re using a squash merge in a pull request…
Another solution to this situation is to squash your changes in place so that your branch is just 1 commit, and then do the rebase against your master branch or equivalent.
Works great if you’re willing to lose the commit history on your branch, which obviously isn’t always the case.
I usually squash my local into a single commit, then rebase it onto the head of main. Tends to be simpler
That could happen if the base branch has changed a lot since the last time you rebased against it. Git may make you resolve new conflicts that look similar to the last time you resolved them, but they are in fact new conflicts, as far as git can tell.
All it can take is one commit in the parent branch. If your branch has many commits because you’re a commit freak then your fucked.
You and I have very different opinions on what is a reasonable expectation for our respective teams.
You think it’s unreasonable for a software developer to take one to two days to learn a tool that’s basically ubiquitous in their field?