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47 points

Not even. This article was published 7 days after release.

These guys are seriously crying no fair and calling it quits after one week? Oof

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12 points

Or they understand free marketing tactics.

This game very well could go viral now, given their “claim” of being ignored…

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9 points

I’m kinda torn because of this. I like for good games to get recognition and be successful. Part of me wants to buy the game and give it a shot because it’s been well received and I’m happy to support an indie dev… But I really do not want to help establish a trend of indies sleeping on advertising/spreading word, then crying “woe is me” after a single week when barely anybody was aware of it, as a way of guerilla marketing their game. I also need to watch a bit more gameplay to see if it’s even in my wheelhouse before I decide to spend $20 on it.

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2 points

There are trends that game releases tend to follow, and while it might have a nice long tail, you’re usually making most of your money right at release.

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13 points

That applies to games people know about. If nobody knows about your game then it doesn’t count. For example Vampire survivors barely made any money on the first few weeks of its early access release. In fact it didn’t really start making money until youtubers/streamers essentially advertised it for free.

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4 points

But that’s an anomaly compared to most game releases. It would be foolish to assume that this game has a Vampire Survivors or Among Us esque curve ahead of it.

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