people like to shit on 4e, but every time anyone tries to actually explain why it was bad it just makes me wish for it more.
The way they told me is that every class of 4th edition effectively had 2 builds.
Every level had 2 choices: one that fit your build and one that didn’t.
Choosing any option that wasn’t on the build was useless.
Then there is also something about cooldown abilities, which is hard to keep track of on boardgames.
Except cooldowns were extremely straightforward? You had at-will abilities (use as often as you want), encounter abilities (once per fight), and daily abilities (once per day). Easier than tracking spell slots.