This guy breaks down just how bad the layout of the new PHB is. The cross referencing is non-existent and the subsections seem to go in the order someone thought of them. I’m sadly unsurprised that they’ve not improved on any of these problems which existed in the original 5e PHB.

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The CEO constantly starves the D&D team. They don’t have the budget they need to make a good product.

Respectfully, I disagree. I’ve seen much better 3rd party content from smaller creators who charge less than WotC and offer much better value. As much as I’m sorry for those who were laid off, the problem with the DnD team is not their meagre numbers, but their lack of care for the brand.

The DnD team (which consisted of both writers and playtesters) had ten years of consistent player feedback on 5e, and one and a half year of OneDnD playtest, and only did the bare minimum. You don’t need hundreds of people to write a rules update. Heck, it took me (only me, a single person with no collaborators or playtesters) a week to write a replacement for the 5e fighter, and I recon I did a fairly decent job. There were Monk revisions floating around that were miles better than the abomination that they attempted to push in UA6. Heck, I also wrote my Monk revision during that time, and it took me about two/three days at most. During the playtest, Crawford claimed that the Warlock’s Pact of the Chain was never meant to be as “spicy” as Pact of the Blade or Pact of the Tome, which is bullshit (it was clearly presented as an equal option to the other two); instead of rebalancing Chain and Talisman, they just folded the Pact Boons into the Invocation system and called it a day (again, lazy game design). I did that for my homebrew Warlock in about… half a week of brainstorming?

I could go on, but the point is, I would expect those who are paid to create content for the game and do it for a living to do better than what I can do for free in my spare time.

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