Those who know, know.
Exceptions are just bad. They are a separate, hidden control flow that you constantly need to be wary of. The name itself is a misnomer in my opinion, because they’re rarely exceptional: errors are not just common, but an integral part of software development
They may be a part of software development, but they should not be common during the normal execution of software. I once read the hint, “if your app doesn’t run with all exception handlers removed, you are using exceptions in non-exceptional cases”.
Throwing an exception is a way to tell your calling function that you encountered a program state in which you do not know how to proceed safely. If your functions regularly throw errors at you, you didn’t follow their contract and (for instance) didn’t sanitize the data appropriately.
Errors as values are much clearer, because they explicitly show that a function may return an error and that it should be handled.
I disagree here. You can always ignore an error return value and pretend that the “actual” value you got is correct. Ignoring an exception, on the other hand, requires the effort to first catch it and then write an empty error handler. Also (taking go as an inspiration), I (personally) find this very hard to read:
res, error = try_something()
if error {
handle_the_error(error)
return_own_error()
}
res2, error2 = try_something_else(res)
if error2 {
handle_other_error(error2)
return_own_error()
}
res3, error3 = try_yet_something_else(res2)
if error3 {
handle_the_third_error(error3)
return_own_error()
}
return res3
This code mingles two separate things: The “normal” flow of the program, which is supposed to facilitate a business case, and error handling.
In this example, on the other hand, you can easily figure out the flow of data and how it relates to the function’s purpose and ignore possible errors. Or you can concentrate on the error handling, if you so choose. But you don’t have to do both simultaneously:
try {
res = try_something()
res2 = try_something_else(res)
res3 = try_yet_something_else(res2)
return res3
} catch (e) {
// check which error it is and handle it appropriately
throw_own_exception()
}
Also (taking go as an inspiration), I (personally) find this very hard to read
Agreed. Go’s implementation of errors as values is extremely noisy and error prone. I’m not a fan of it either.
You can always ignore an error return value and pretend that the “actual” value you got is correct.
Then that’s a language design / api design issue. You should make it so you cannot get the value unless you handle the error.
I’m of the opinion that errors should be handled “as soon as possible”. That doesn’t necessarily mean immediately below the function call the error originates from, it may very well be further up the call chain. The issue with exceptions is that they make it difficult to know whether or not a function can fail without knowing its implementation, and encourage writing code that spontaneously fails because someone somewhere forgot that something should be handled.
The best implementation of errors as values I’ve seen is Rust’s Result
type, which paired with the ?
operator can achieve a similar flow to exceptions (when you don’t particularly care where exactly an error as occurred and just want to model the happy path) while clearly signposting all fallible function calls.
So taking your example:
try {
res = try_something()
res2 = try_something_else(res)
res3 = try_yet_something_else(res2)
return res3
} catch (e) {
// check which error it is and handle it appropriately
throw_own_exception()
}
It would become:
fn do_the_thing() -> Result<TheValue, TheError> {
res = try_something()?;
res2 = try_something_else(res);
res3 = try_yet_something_else(res2)?;
}
match do_the_thing() {
Ok(value) => { /*Do whatever*/ }
Err(error) => { /*handle the error*/ }
}
The difference is that you know that try_something
and try_yet_something_else
may fail, while try_something_else
cannot, and you’re able to handle those errors further up if you wish.
You could do so with exceptions as well, but it wasn’t clear.
The same clarity argument can be made for null
as well. An Option
type is much more preferable because it forces you to handle the case in which you are handed nothing. If a function can operate with nothing, then you can clearly signpost it with an Option<T>
, as opposed to just T
if a value is mandatory.
Exceptions are also a lot more computationally expensive. The compiler needs to generate landing pads and a bunch of other stuff, which not only bloat your binaries but also prevent several optimizations. C# notoriously cannot inline functions containing throw
s for example, and utility methods must be created to mitigate the performance impact.