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68 points

This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it’s beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.

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5 points

The only games I ever have on my phone now are gachas and paid for games.

Also, I agree that Slice and Dice is awesome. I got the itch version which came with both android and linux versions.

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3 points

The hours I’ve sunk into slice and dice! That game rocks!

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2 points

Yup! I wanted Slay the Spire, but the port is awful and this fills that void.

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2 points

The port is fantastic, have you used it since the initial round of upsates?

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13 points

Same. I used to play a number of games, and even paid for a few, but the gems are just too hard to find these days.

So now I pretty much never play games on my phone, which does a few things:

  • phone battery lasts a lot longer
  • my time on my phone is more productive
  • I use a lot less data, so I pay less for my plan
  • I don’t need flagship phones (not a photographer)

So now I mostly use my phone for:

  • phone things (calls and texts)
  • audiobooks
  • news
  • videos - I restrict myself to downloaded videos to help reduce wasted time

I have a Switch and Steam Deck, and quality game selection is much better there anyway.

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8 points

Inb4 Gaben announces the SteamPhone

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6 points

That could honestly be cool. If he could get calls and texts to work on SteamOS, I’d probably buy it.

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18 points

and then you go through the top paid games just to find… the same top paid games from the last decade. Nothing of value is being created or getting recognition

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2 points

There could be a vicious cycle where game devs who want to be taken seriously don’t touch mobile games, so as mobile game devs develop skills and experience, they move away from the platform.

Also a lot of the thick frameworks that many devs rely on these days require a lot of computing resources that maybe mobile devices have trouble keeping up with. I could see scenarios where a mobile game is worked on for a while but abandoned due to awful performance in early testing while a similar desktop game doesn’t get killed because it’s being developed on a high end system and later gets optimized to run better on weaker systems.

Though tbh, I have no idea how top phones compare with high end desktops these days and am just assuming that they are way behind, while low end desktops might be more comparable to high end phones for performance.

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1 point

I’ve not seen hard numbers but it really seems a high end phone is pretty comparable to a low end laptop performance-wise these days. Both do a great job of displaying webpages, playing web video and can kinda crunch through an optimized enough video game at a low enough resolution

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2 points

I suspect that most of it comes down to passive cooling, most phones dont have active cooling systems like fans so even if it has decent specs its gonna bottleneck rather rapidly.

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3 points

Slice and dice, magic research (2), Simon tathams puzzle pack, Bart Bontes color series, unciv, pathpix, pirates outlaws…

There isn’t only ports and garbage, you just need to go deeper than the front page (and not ever browse by “free”)

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2 points

There’s also a good loop hero port

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1 point

I bought Slice & Dice after reading this comment and others in this thread and yeah, it’s pretty great. Thanks for the recommendation!

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