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“No, it’s not about this thing, it’s about the same thing but worded differently” “Providing the offline patch” is precisely what I meant when I was talking about bleeding money, since, again, for online only live service games, the offline patch would take a LOT of work to implement, with no return on investment since this is an EOL game. Who’s gonna be paying for that? The underpaid game devs?

And as for tools for hosting private servers, that will allow someone else to come in and harass the game with bots (both in-game and in the community) and exploits to drive up maintenance costs, forcing the studio to shut down and allowing the offender to take the tools, open and monetize the private servers.

As perfect as this initiative may seem in theory, in practice it creates a lot of dangerous scenarios for developers

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