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-20 points

What? I write some code and then delete it and I’m in trouble because I didn’t preserve it?? I really don’t understand this concept at all

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36 points

You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.

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-17 points

That’s a different statement than you made before. I am also against disabling something someone paid for. But what did you mean by

The code can be stored without needing servers to be kept open

I have to store code? Can’t I delete my own code?

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16 points

If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could’ve fixed it, you’d be sorta commiting fraud.

If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you’d be in the clear.

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9 points

That is not what is being discussed and was never being discussed. You’re sounding like you’re being pedantic to try to pick a fight

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9 points

Any company that isn’t completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It’s designed specifically to allow developers to update or even delete code while still maintaining records

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-9 points

An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn’t uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.

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11 points

Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

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6 points

A game’s code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder’s rights

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-5 points

And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It’s a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection

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8 points

Iunno, the Library of Congress in the states seems capable of holding every movie, book, journal, etc.

I think a way could be found for games in the EU if even the US can manage this for other media

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