Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”
Oof. I don’t like Jon Blow, but I do like Braid. Sad to see nobody really cares about it anymore.
Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.