You are viewing a single thread.
View all comments View context
9 points

Gotta be.

I’m imagining a gameplay loop in the style of River City Ransom. In the campaign you go around thrashing DECREASINGLY objectionable enemies, and eventually you go too far and it becomes a doomed boss rush where the whole town rises up to stop you. Combat would use feedback loop that reinforce an aggressive play style with delightful animations.

Once you’ve played through this once, it unlocks the real endings. You can simply not choose to attack each enemy and you wind up seeing post game story content that reacts to your choices.

permalink
report
parent
reply
2 points

Everett True is: The Sorrow.

permalink
report
parent
reply

Everett True Comics

!truecomics@midwest.social

Create post

A place to appreciate the twentieth century comic character Everett True of “The Outbursts of Everett True.” Feel free to check out the sticky.

Community stats

  • 1.2K

    Monthly active users

  • 285

    Posts

  • 2.6K

    Comments