The NPC gallery from the legacy GMG wasn’t reprinted in GMC. No more generic “bandit” “mad scientist”, “assassin”, “priest”, “necromancer”, “gang leader”
These had a lot of value for telling the sort of stories I like to tell in my games, which are less about killing unequivocally evil “monsters” and more about regular people who may be morally complex and provoke more interaction from the players.
I’m well aware one can simply use legacy content, but that ignores that some of these had mechanics that have been revised in the remaster, and they were an important part of the toolkit provided to GMs in the GMG. Right now, the GM Core feels very lacking in terms of providing support for creating a cast of NPCs in adventures. There’s literally a half a page dedicated to NPCs and it basically just says “make 'em up”. Saying “You can use legacy content” is not a valid point when these new books are supposed to serve as a foundation for the system standing on their own.
Additionally, the official Paizo FoundryVTT bestiary portraits module, which I paid good money for, appears to have removed the portraits for these generic NPCs when the remaster content was added to the system. The realization of that was actually the thing that prompted this post. I was setting up an encounter for my players and was confused as to why the “Antipaladin” art was this instead of this. I am almost certain that before the remaster it used the art from the GMG for those tokens.
It’s funny you should mention that rat! Lmao in our last session they fought that cinder rat and were getting absolutely stomped by it while rolling garbage on their flat checks. It downed two PCs and set them all on fire before they managed to kill it. And I made them all rage quit at the end of the session when I thanked them all for letting me “smoke their asses.”
I would definitely use that as a teachable moment for your group. If players feel like encounters are just sometimes bullshit, they won’t have a good impression of PF2e. But instead if you do a bit of a postmortem on the rat fight, you can help them understand that one of the great things about this system is that some encounters are less of a slugfest and more of a puzzle to solve using the combat mechanics of the game.
The whole point of the BB is to introduce players to the system, so don’t be afraid to stop things and explain what lesson should be learned.
Yeah we certainly need to go over recall knowledge at a minimum. But the Rat fight was more so a comedy of errors than anything else. They did eventually start splashing the rat with water and using cold damage so they definitely learned something from the encounter lol Despite the confusion with the new ruleset my players are enjoying the BB. Even the player who cares least for PF2e is enjoying it and is eyeing a kineticist for AV. His biggest hangup is the vancian magic style for prepared casters though.
Yeah the way prepared casters work can be a bit more complex than in 5e. Casters do have to get comfortable with being just a bit worse at everything, but it’s only because the designers of 5e have allowed for so much power creep that casters have no limits at all. I was talking to a buddy in my group about this but if you think about it, there’s literally nothing a fighter can do better than a wizard in 5e. If a wizard builds for it, they can be better at killing things than a fighter. In PF2e, the delineation between martial and caster is much stronger. There are things a caster can do that a martial can’t, but there are also things a martial can do that a caster can’t. And casters take a bit longer to become that powerful.