Early Access Launch of the DCS: F-15E by RAZBAM

DCS: F-15E Top Tips Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to “on” to communicate with ground crew - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTIRN pod will prohibit laser use above 25kft - intended behaviour. LANTIRN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.

DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0.

DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew’s radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed

DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol “,” on comm page. -minor: comma will also be filtered out from ARC-210 preset name

DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash

DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Just one mission and a new PDF DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.

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Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.

Haha, neat

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