Two-Dice Pig. So not a super complicated game, but still fun to try to leverage the… 3 point totals to calculate a risk vs desperation factor. Though looking at the code again, the hard limits feel weird. Like just straight up not allowing the risk of more than 35 points at a time (100 is a winning score, tho)? Though I do remember that I HAD to add the condition to force it to claim victory or it’d essentially get too cocky and would lose everything. I know that two-dice pig is essentially a solved game (as much as you can solve a game that relies on random chance), but I felt using a lookup table was boring, and wanted it to feel like it was actually an AI that could make mistakes, and had a semblance of a personality.
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