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williams_482

williams_482@startrek.website
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Ahh yes, Civ IV. From ye olden days, when the dev teams cared about such weird and obsolete ideas as testing the game before release, or creating an interface that tells the player what the fuck is actually happening. Or useable asynchronous multiplayer, or an AI with enough of a clue to play the damn game competently… I could go on.

Some people apparently liked V’s whole “don’t build too many cities, we don’t want to have an actual empire here” deal, which definitely isn’t my thing but does create less micro. But most of the mechanics were reasonable and the UI shared more or less enough info to follow along. They also opened up the code after the final expansion so modders could do some really great things.

IV had a lot of really good ideas, and zero polish. The current version of the game is laden with silly bugs, ride with bizarre balancing choices, and hideously opaque with simple questions like “how much research have I put into this tech”, “how much production overflowed off this completed build”, and “how likely is this unit to kill this other unit, vs simply damaging it.” They haven’t opened up the code to modders, nor have they put any effort into fixing these frankly silly errors themselves.

Civ IV is great because of relatively simple mechanics which allow a lot of interesting choices in how to construct and develop your empire. It accentuates this by getting all the boring stuff right: bugs are few and minor, the interface is communicative, etc. it’s not perfect in either regard, and yet somehow it far exceeds its successors in these simple categories. This is how you make a good turn-based 4X game actually fun, even with 2005 graphics.

And yet, V and VI sold extremely well, and VII seemingly will as well, despite inevitably being a grossly inferior product at release which will be dragged most of the way to a truly finished state over five years of patches and DLC.

I guess this is very “stop having fun meme”, but why the hell are the only games in this genre (of all genres) trading balance, bug fixes, and comprehensible interfaces for fancy graphics? Is it really not profitable to make a game like Civ IV in 2024?

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I think you’re probably on the right track here, but I think your takes are on the charitable side. The Ferengi would clearly like to believe their attitude is “If you’ve got the lobes and you’ve got the Latinum, I don’t care what you do,” but in practice they are very committed to some massive societal disparities which are not financially profitable.

In a society so deeply stratified by sex (and far from egalitarian in other regards), MtF trans folks would likely be looked down upon for apparently abandoning a way of life which Ferengi males clearly consider both morally superior and far more pleasant than the lot of a woman. In practice I suspect very few would condemn themselves to the legal status of a Ferengi woman by openly transitioning. They’d seek out secret treatment, and private expression, but publicly continue to appear as men.

Conversely, FtM trans people would be viewed with intense suspicion: a conniving, cynical Ferengi would likely view such a case as a woman attempting to escape from her rightful lower place in society. Frankly, given the horrific situation Ferengi women are placed in, if FtM trans folks were accepted as men even in the minimal legal sense, I’d expect at least a few cis women to attempt to take that avenue out of the societally mandated hellhole they would otherwise be condemned to. Perhaps the Ferengi have reliable tests for gender dysphoria that would doom these efforts, or perhaps not.

As for non-binary folks, I don’t think they’d get it. Either you’re a normal (male) Ferengi, or you’re an inferior and powerless woman. How could someone possibly fall between those two states?

In short, the incredibly pervasive and legally enforced sexism of Ferengi society creates significant complications for trans folks of any kind. It’s a really horrible and frankly depressing setup, which the Ferengi themselves are willfully oblivious to.

Post Rom, I would expect the women’s liberation movement to be a watershed event for trans folks of all sorts, and lead to a fairly rapid normalization of Ferengi publicly being their true selves. It’s still going to be a rough road socially, but clearing the legal barriers will go a long ways.

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The only logical argument I can find in all of this, is that choosing a mate based on feeling/preference, instead of logic, might demonstrate that an individual is more emotional and therefore less logical. And I think we all know how Vulcans feel about things that are not logical and/or things that act upon their feelings…

Personally, I don’t see that having a preference in a mate, even one that steps outside the heteronormative, is a flaw in their logic. If you enjoy your time with your mate, and that makes you a better, more productive individual, then I fail to see a problem.

I don’t see any evidence that Vulcans don’t completely agree with your own personal stance here.

Vulcans clearly do act upon personal values, desires, preferences, etc, that we as humans would view as emotional responses. “I want [a cookie/you to live long and prosper/to have galactic peace/to solve this math equation/etc]” is, for a human, a statement inherently rooted in an emotional assessment. The Vulcans themselves, however, clearly do not view these things as emotional expression.

We see partnerships which don’t produce children, and despite Vulcans having no filter whatsoever when it comes to criticizing others for being “illogical”, nobody seems to have anything to say to Sarek for apparently having no children with his last wife Perrin. When Tuvok is separated from his wife, he acknowledges on multiple occasions that he misses her because he wants to be able to spend time with her; he certainly doesn’t bemoan the missed opportunity to fulfill a societal obligation to pop out more babies.

We don’t have explicit counterfactuals here, but we all know that ultimately comes down to Doylist reasons. There’s no reason we should assume that Vulcan society shares Rick Berman’s personal sense of morality in this area.

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That (non)response leaves those Vulcans without acknowledgement of what they are and trapped in a society constructed around heteronormalcy. They may find one another and form groups, but still be expected to take heterosexual mates and be part of a “logical” family structure.

Can you cite any evidence of this? 90s Trek presents all societies as relatively heteronormative because it was the 90s and Rick Berman was a homophobe, but I see little evidence that Vulcans society should be considered any more or less heteronormative than Humans, Klingons, etc. Nor can I recall evidence that the Vulcans would consider one man and one woman to be the singular “logical” family structure.

Katra is how Vulcans rationalize the different opinions/desires/preferences each Vulcan has and just lumps them all into what must be one’s “soul”, rather than acknowledge the emotional identity such things emerge from.

Likewise, I’d like to know where this description of Katras as a catchall cause for personal preference is stated.

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Reproductive organs are for reproducing and reproducing only. If you have a penis you’re a male of the species, if you have a vagina you’re a female of the species. Anything else is a genetic abnormality that should be fixed.

There’s no room for emotion, no room to feel like you’re in the wrong body or to identify as something other than what you physically present.

I see little grounds for this assessment.

Vulcans not only recognize the immense complexity of the mind, but they also recognize people have a soul (their Katra). Why would it be “ice cold logic” to decide that the physical body, not the mind or soul, determines what a person truly is? Especially in a technological context where elaborate reconstructive surgeries are trivially easy.

Vulcans have preferences, desires, and needs that we would describe as emotionally driven. Vulcans clearly do not consider these to be emotional in nature. Despite practicing arranged marriages, the actions of those Vulcans whose lives we see into (Spock, T’Pring, Sarek, T’Pol, etc) clearly show that they are not strictly beholden to such arrangements, and value forming romantic partnerships with people they are attracted to. Likewise, the need to occupy the correct type of body, and by referred to by the correct name and correct terms, would surely be understood and accepted without difficulty.

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I think this is the simplest explanation: there are a number of married officers on board, some of whom have kids with them, but whose partners are deployed to other ships. The Cerritos is a relatively logical ship to have the kids on if you have to pick between two: it’s not a frontline capital ship so it’s missions are relatively low risk, and unlikely to take it especially far from core Federation space.

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Irreparable brain damage is something the Federation remains uncomfortable trying to “fix” with advanced tech well into the TNG era, as shown by Bareil’s situation in DS9 Life Support.

Knowing nothing of brain science, I’d extend your theory to posit that Pike also lacks the brain function to do any fine motor controls of his body: he can conceptualize simple things like “go to a place,” but cannot handle anything more precise. As such, the chair and beeper allows him essentially the same freedom of movement and expression that his damaged brain could have got out of a more “conventional” set of cybernetic replacements.

Pikes chair still sticks out as a classic example of old Star Trek having moments of not-so-prescience, but viewing it as a solution to a damaged brain more than a damaged body definitely helps make it less absurd.

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because apparently Star Trek, unlike every other fantasy and science fiction thing I like, is Forbidden from being treated like a secondary world that should have its own internal consistency.

How many other Science Fiction properties out there sprung out of a low budget TV show from the 60s but are still producing content in the same continuity without some kind of explicit reboot?

Star Wars is the classic comparison in all sorts of ways, and for better or worse Star Wars avoids this problem entirely by 1) having a much higher budget relative to the number of sets and costumes required for it’s initial installment, 2) having picked an aesthetic that is crude, gritty, and seemingly practical which escapes looking dated many years after the fact, and 3) not being set in our future where the advances of modern tech make obviously retro elements look ridiculous.

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For me, having them look like TNG Klingons doesn’t even solve the problem because ENT had implied that shouldn’t happen until the TOS movie era.

That Enterprise arc was clearly intended to apply a (totally unnecessary) in-universe explanation for why Kirk’s adversaries were just guys in vaguely asian facial makeup, but there’s no reason we have to extrapolate that the Augment virus was a widespread and incurable until the late 23rd century. It could easily have been a relative blip on the radar; aggressively quarantined and/or cured much earlier than anticipated.

The idea that they also needed to make an explicit reference to the augment virus being cured, or explicitly point out “hey, these guys would look less different if they weren’t shaving their heads!” strikes me as absurd. These are not difficult conclusions to reach for someone motivated to find them, and there were people mentioning those possibilities pretty much immediately after the first Discovery trailer dropped.

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I remain amazed that many people insist that T’Kuvma and company are irreconcilably different from the TNG era portrayals. These are big, carnivorous-looking aliens with prominent forehead ridges and significant individual variation in appearance. They’re different in some small details, like the extra nostrils, but outside of the most extreme visually literalist stance, is it really that hard to square these guys against Chang, Martok, and Worf? Replace the shine and detail with a classic rubber mask, silicon makeup, and matte brown body paint in exactly the same head and body shape, stick them at a side table in Quarks circa S6 of DS9, and I challenge you to notice anything amiss.

What this rework did do was make them feel so much more alien, and so much more dangerous. They outright eat people, which was occasionally hinted at but is noted far more literally in Discovery, and very, very easy to believe looking at these guys. I wish they hadn’t backpedalled so hard with a return to the 1980s makeup in SNW 2x01, because I would have loved to see these monsters chumming it up with Spock: that scene would immediately have been slightly more unsettling, bringing the audience closer to what Spock and his crew are likely feeling about their momentary drinking buddies, instead of the much more casual feel we got from Klingons who look just like our old friends from DS9. These guys are still dangerous aliens whose friendliness is tenuous and temporary; they would literally eat Spock if circumstances were slightly different. We shouldn’t forget that.

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