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varden

varden@lemmy.world
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Just a heads up to anyone that wants to play this, the switch version runs very well on the high seas. Just finished playing it for the first time and started rdr2

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I have always done it the way in the pic above, but I just found out recently that you can just turn it 90° and cut it in the manner you’re describing. So if you are using the same type of can opener then you could probably just turn it like in the pic and try it that way.

IMO it cuts better your way but also leaves a more sharp top on the can

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I don’t have a link for you or anything but just want to point out that it’s not just roads that are covered over time, otherwise archeology would be basically non-existent. For example, if ancient Roman stuff is commonly found in the UK ~5 ft or more under the ground, it makes sense that the roads would also be 5 ft under ground.

A lot of the roads that the Roman’s used are routes that are still in use today. If you’re going to pave a road from point A to point B, and there is already an old road there, might as well just build the new road right on top of the old one. You even out the sides of the road when building it, add some natural/artifical sedimentation over the next hundred years, and boom, the road and the whole area around the road is a few inches higher than it used to be.

This happens a few times over a few centuries and you end up with something that looks like the above. I’m not saying that that is an actual slice of a real road, but I don’t think that it necessarily means that it’s not possible.

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Aspyr does remakes/remasters and ports of games, the stuff listed on their page should all be games they’ve remastered/remade, or ported to PC/Mac AFAIK. That’s why they have things like COD and Star Wars listed.

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