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soulsource

soulsource@discuss.tchncs.de
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To answer your question: I use an Xbox Series X gamepad. However I cannot recommend this cheaply built piece of junk.

I also tried to use the DualShock 4, but with that I had the problem that it interfered with my WIFI connection. I’m not sure if this is a general problem, or only happens with my WIFI base station though. Also, the DualShock controller has a severe drawback, and that is its short battery runtime, compared with the issue that you cannot easily switch batteries…

So, my recommendation: An Xbox One gamepad. While I don’t own one, I am using them regularly at work, and they basically have all the advantages of the Xbox Series X gamepads, and have a way better build quality.

I would also recommend Xbox 360 gamepads, but they need a dedicated base station, which is very expensive.

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I wanted to play Baldurs Gate 3 multiplayer with my wife, but couldn’t convince her. She really doesn’t like turn-based combat, and the game has too much dialogue for her taste…

So, we are now playing Palworld instead. It’s a lot of fun in multiplayer, but still quite grindy.

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And for it to be a worthwhile saving in low memory or storage situations, further constraints need to be met too. For instance, you would need to compile your own standard library, or go fully no-std…

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I would like to answer Vagrus, as that is what I would want to play.

However, I spent way too much of my spare time playing Lean4, and that isn’t even supposed to be a game!

Almost all the rest of my gaming time goes into Palworld multiplayer with my wife. What left about 1 hour for Vagrus last week…

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Just look at the trailer. Of course there is still some animation jank, but the overall visuals are just stunning.

It’s so uncanny valley that I might feel bad for deleting the pool ladders (or whatever the equivalent of that is in inZOI).

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If I weren’t currently at work and would have time to think about the answer, I could probably come up with more titles, but those are the top 2 that come to mind, if I ignore cRPGs (at least that’s how I read your “avoiding final fantasy-esque” requirement):

Settlers 2: It’s new enough to still look decent by today’s standards, and has amazing game design. Available at GoG.

Star Control 2: One of the best early open world games. The graphics have definitely aged by today’s standard, but the humour hasn’t. Or maybe it has, but just a bit. Available for free and open source.

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Oh, and just in the moment I hit send, I remembered another gem from the olden times:

Unreal World: Basically the survival game. 99% of today’s survival games are just a pale shadow of this. I mean, nowadays there are even “survival” games without hunger mechanics or proper simulation of wounds… No, this is not one of those easy mode survival games. This is Fantasy Finland, and it’s the Fantasy Iron Age. Available for free or, if you want updates faster, also for money on Steam.

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Does anyone know how to report bugs for this? Because the Linux build is linked against libcurl-gnutls, but libcurl-gnutls is not included in the appimage…

I had to unpack the appimage, and manually create a symlink to my system’s libcurl to get it to run.

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Yeah. Super annoying…

AppImage: It solves the problem of too many dependencies by introducing more dependencies.

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I usually just download the installers from their website. It’s not like I would need to install or update games on a day to day basis…

If the installer is only available for Windows (or if I am using my ARM laptop) I use innoextract to extract the files without needing to run the installer.

For Windows games I found that the easiest way to deal with them is to add them to the Steam Library as a non-steam-game, and to force Proton on them…

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