lwe
Exzellent work. Will probably get around to installing an instance for friends and family. This seems quite user-friendly.
So many houses on the market that are essentially just ruins by modern energy standards. In many cases you have no choice but to completely start anew. The issue is that the prices don’t reflect that. You have a house built in the 60s with oil heaters and no insulation going for 700k or more. So you will be out for the house/land, the demolition and then a new house as well. On the other hand trying to renovate the same house would probably be the same amount of money but you are still living in an old house.
I appreciate the effort you put into your post. I did see the CitizenCon last year. But it definitely looked more like a loading screen animation than the quantum boost minigame. To be fair it was part of the trailer as you mentioned. And my issue was that everything we are getting right now always seems to be tier 0 with the promise to fix it later.
I wonder if it will have any associated gameplay or just a loading screen animation. AFAIK there was something planned but it feels like we are only getting tier 0 implementations of everything for the next few years.
In general this looks pretty good. I wonder how well precision targeting will work in high octane situations.
With this hopefully being the final flight model I hope they will finally spent time on balancing things out.
Though I wonder how they will handle ships that are simply limited by their hull/cross section like the Aopa ships. I can’t imagine them ever being more than a huge target.