laurelraven
Fedora with Flatpaks is open and up front about whether you’re getting a Flatpak or a system installed package, and lets you choose if both are available. And installing through dnf/yum isn’t going to do anything at all with Flatpak.
And what about Debian with debs? That’s literally what apt was designed to work with. If it gave you Flatpaks, or the flatpak command installed debs, that would be more like what Ubuntu is doing.
The fact that Canonical shoehorned snaps into apt is the problem. I’ve heard bad things about snap, but I wouldn’t know because I’ve never used it, and I never will because of this.
When I tell my computer to do one thing and it does something completely different without my consent, that is a problem, and is why I left Windows. I don’t need that in Linux too, and Canonical has proven they can’t be trusted not to do that.
If you saw my first factory, I didn’t even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts… Manifolding didn’t really occur to me for quite a while either
What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler
Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.
That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it
I use this all the friggin time, it’s such a huge time saver
Though, if it’s a particularly complex build, I’ll usually use Satisfactory Tools’ production calculator along with Satisfactory Calculator’s interactive map to plan where to source materials…
They’re not complicated, I just have a couple containers that feed through two layers of constructor to make solid biofuel that sits ready for 8 burners in case my production ever starts dipping over the line… 240 MW isn’t much but it only starts burning if needed and gives me time to ramp up coal or shut something down before everything goes offline
I don’t know if it’ll be useful at all once I get my first fuel generators running (just unlocked it this playthrough), but they’ve kicked on a couple of times even into mid tier 5…
Basically, they’re extra “batteries” that “charge up” every time I chop down trees to make room for factories
I mean, if someone gets arrested because a machine predicted they would shoplift but no actual shoplift had been attempted, I’d like to believe the case would be thrown out for lack of any crime having been committed, but I don’t know if I have that much faith left in humanity anymore