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hedgehog

hedgehog@ttrpg.network
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How does power consumption of those x86 PCs compare?

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Just going plain statistics

And completely ignoring demographics.

First, a lot of people didn’t vote, period.

Second, support differs drastically by state. Let’s pretend we’re in 2020, right after the election. Are you in California? If so, a randomly chosen eligible voter has an 88% of having registered to vote. And a registered voter had an 81% chance of having voted. So 29% of people didn’t even vote. If they voted, they had a 34% chance of having voted for Trump. So that’s already reduced the overall chance that an eligible voter voted for Trump to 24%. But if they were younger than 30, that drops from 34% to 25% (overall: 18%). (Under 40? 29% (21%).) Or if they’re Black, Latino, or Asian? 21% (15%).

So if a 20-something Latino caught your eye, then there’s only a 17% chance he, she, or they voted for Trump. (And if you use different pronouns, there’s very little chance you voted for Trump.)

On the other hand, if you’re only into older white people (50+) who’ve been doing better while Trump was president, and you hold that not voting or voting third party is the same as voting for Trump (only a Sith deals in absolutes) then there’s a 61% chance he or she voted for Trump.

At least, I think that’s how those probabilities get combined.

Sources:

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That makes sense, and that engine and some of the other games they feature look interesting.

Does that mean that Balatro (and presumably other LOVE 2D games) is packaged like Doom with its WAD files, where there’s an engine (a generic LOVE 2D one) that runs the game, interpreting the Lua game code, which is basically just packaged like an asset? Or is there a Balatro engine that needed to be built for each platform? I saw that BMM downloads a base IPA and an APK patcher, so I’m assuming it’s closer to the latter, but I could see it going either way.

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There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

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Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try again.

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I’m just happy it wasn’t an Apple Arcade exclusive.

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Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try buying it again.

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I read that Google Play was having payment processor issues, so for anyone experiencing this in the near future - that’s probably why.

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Paired with allowing people who own the original to upgrade for $10 (and I’m assuming something similar in the UK) when they’re charging $50 for the remaster if you don’t have the original, that makes sense. They’re just closing a loophole.

I’d much rather they double the existing game’s price than for them to charge $25-$30 for the upgrade or to even just not have one outright.

It sucks for anyone who’d been planning to play the original and who just hadn’t bought it yet, but used prices for discs should still be low, so only the subset of those people who have disc-less machines are really impacted.

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For data exfiltration, you’re right - this doesn’t help.

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