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dog

dog@suppo.fi
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Yes, software is getting worse, as education and corporate are getting worse.

Where employees needed to know what they actually were doing in the past, now is mostly auto-filled by IDE’s and languages that target other languages, so employees need to know less and less fundamentals.

Which in turn means when a low-level error occurs, either no one knows how to fix it, or the corporate refuses to hire someone who knows how to fix it because they’re “over-qualified”, and therefore would “cost them too much”.

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  1. Content that you cannot acquire by any “lawful” means.
  2. Content that you already own a copy of (Yes, this includes “only” having a “license” to it; you own what you own).
  3. Content that is outrageously priced, and/or from large companies where the people who worked on the product will receive nothing from sold copies. (EA, Activision, Ubisoft, Microsoft, Apple, Adobe, etc)
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I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

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Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

Small projects might as well start from scratch.

But projects with years of devtime are best ported.

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“Downgrading” from a Samsung S22 Ultra 128gb to Pixel 7a, planning to run Graphene on it.

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Scenario 1. X11 “works”, wayland doesn’t. Trying to update NVIDIA drivers leads to boot failure.

Scenario 2. Wayland works. Only on igpu. Only via HDMI. Only on one monitor.

Scenario 3. Wayland works on Displayport. Doesn’t even recognize second monitor.

Scenario 4. Everything seems to work. Trying to do GPU passthrough fails.

Scenario 5. IGPU is hogging displayport, despite being connected via HDMI, thus preventing the DGPU passthrough on either HDMI or DP.

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Could you elaborate a bit?

Isn’t Proxmox etc. “Gpu less”, as they only use tty instead of anything like a WM or DE?

I’d prefer a “master” / hypervisor running a bunch of VM’s for different purposes.

Whether they be for gaming, pirating, development, pen testing, home automation, porn, or anything else really.

'Course I’d only be running gpu passthrough into a single VM at a time, can’t split a single GPU into 50 passthroughs yet.

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What we need isn’t browsers. What we need is an universal way to write extensions cross-browser.

Browsers themselves are easy to make. The problem is convincing extension devs to work with yet another codebase.

E: Think of it this way. There’s a lot of open source browsers out there.

Are you using any of them? Probably not.

Would you use one if it doesn’t have for example Bitwarden, Ublock Origin, Sponsorblock, and such mandatory extensions?

Users follow extensions and ease of use; not what’s good for them.

E2: A good project would be a builder extension for VSC for example, which compiles to all supported browsers.

Browser devs would then contribute to said extension via native-made plugins.

Cooperation of two fronts.

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