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Baŝto

basxto@discuss.tchncs.de
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Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

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I successfully procrastinated away to respond to this.

  • The new log is great
  • Had to play a bit more around with allies and pay attention, but it still looks like it has issues. (see below)
  • I was indeed just blind in regard to the clickable count indicator

  • It could be optional and that way show up in settings
  • Okay, I myself use a mix of keys and pathfinding. Since it’s possible to move the camera with right click and zoom with mouse wheel it shouldn’t be an issue.
  • It could appear on tap down and shoot on release.

  • The new notes with tooltip integration are great.

I guess a few points were strongly related to my rather narrow play style, so it’s probably best to give that as a context. But that’ll be long so I’ll post that as a reply to this.


Source of rare misclicks due to actions that use left mouse button just like walking:

  • Shielding myself with wands I rarely use:
    • Wand of Corrosion/Fireblast/Blast Wave, for which it’s inconvenient to cast them next to myself
    • Wand of Disintegration when I want to keep the grass intact etc
    • Wand of Regrowth when I want to conserve it
  • Ally Warp since pathfinder doesn’t warp:
    • Click next to them and walk there, which can lead to a detour due to them blocking the direct path
    • Click on an ally out of range and accidentially walk there, since it’s not always clear to me what is in range

That’s a big reason why auto pathing stops when an enemy pops into view, as otherwise suddenly changing directions would be quite common

Maybe the issue is that it stops only for enemies? When an ally pops into view, path finder changes direction because it can’t warp. With more Wraiths that can lead to the hero going back and forth. I usually interrupt it with a click/touch. Wasted steps aren’t a big issue with my play style.

I could be wrong on this one: It feels like Ally Warp, directional keys and Hold To Move Sensitivity don’t go well together. With the ghost to my right: Even on level 2 it happens occasionally that I swap places with the ghost and then move right by one.

I usually play on level 4 and there I had it happen that I had 3 Wraiths to my right and instead of just swapping with the first one I accidentally swapped with all three and moved right by one.

I love Hold to Move for mining in the blacksmith quest, but maybe it should stop when the action would change? (move,warp,dig…) For Ally Warp it should maybe be completely disabled, it doesn’t even happen often to do two warps in a row. At least not with allies next to you.

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Play style:

My currently preferred keybindings are: numpad movement with quickslots on Num Lock, Num /, Num *, Num -; attack on Num 0 ; examine on Num . ;special action on Num +; next target on Num Enter.

Most of the time (>90%) I play Wild Magic Warlock with focus on farming. Because of Necromancer’s Minions I’ll have quite a few wraiths on any floor and I sometimes use ally warp to jump around (especially with ghost) “for free”. Part of my defense is handled by Shield Battery. I try to use Blacksmith to get Plate Armor +3 and spend the rest on rings etc if I found upgraded Plate Armor. I always have Staff of Magic Missile, which I usually get to +15+1 with Desperate Power +1. If choose Desperate Power +3, find and imbue a Wand of Magic Missile +2 before I find my second upgrade scroll, I theoretically could get to +2+15+3 on my last charge.

Soul Eater +3 is what makes using Scroll of Foresight on all floors and farming possible. I solve all puzzles, quests and sacrifices. I kill all statues, piranhas and mimics. Trigger all Summoning/Guardian Traps. Magical Energy is mostly from dropped (and at the end bought) seeds, stones, potions and scrolls. I do starve at some point, it certainly isn’t unlimited.

I rarely use potions (aside from Strength, Experience and Healing), runestones (aside from Augmentation, Enchantment and Intuition) and missiles. Tengu and thieves are pretty much the only cases where where I use missiles when I have no wand charges left. I’ll use quest potions if there is no other way, but in many cases there is enough time to wait for another solution and come back.

I always get wand > artifact > ring because of wild magic. At most I use armor abilities against scorpions. During Yog-Dzewa and ascension I kinda forget that I have them. Having a lot of weak wands is also nice when used with Magic Charge, but Wild Magic can’t make use of that afaik.

I drop potions and scrolls at the entrance/exit of floors until I have the containers that guard them from freezing/burning. I can guess Potion of Strength, safe drops and often quest potions. For the rest I use Scroll of Divination. Go back and forth between shops and alchemy pots a lot. I’ll double key rooms untouched until I identified Scroll of Transmutation and Potion of Experience (enough time to come back). I’ll replace Scholar’s Intuition, Wand Preservation and Inscribed Power with Scroll of Metamorphosis.

With four Potions of Divine Inspiration I’ll get to max talent points. I will keep two Potions of Experience or go for two starfruits if I find enough for them (that potion gives a lot of energy). The last Potion of Strength will be turned into Elixir of Might.

I always level until I don’t get any XP anymore and then go to the boss. To keep starvation low and drop chances high.

Only when I go down to Yog-Dzewa I’ll go from level 28 to 30 (charge and use artifacts) and then go to 20 strength. Strength doesn’t matter much. I’ll usually go for whip and glaive, which only needs 18. Enchanted staff is also a good backup weapon with low requirement.

There is enough food to get to the Tengu and get Soul Eater. I’d say my food consumption is rather high until then and I try to consume big food first. I’ll get Elixir of Honeyed Healing (never really use them), Frozen Carpaccio (hence piranha killing) and all Rations of food. Since I have satiation already covered, I use them pretty much to trigger on-eat effects during boss fights.

I haven’t played around with it much yet, but Salt Cube should benefit this play style vastly. Regeneration doesn’t matter since Warlock heals anyways.

When I manage to ascend I often still have 2 blessed ankhs, food, unused ranged weapons, lots of health potions, full Scroll Holder and full Potion Holder. Usually at least 2 artifacts on +10. Yellow Progression, Treasure and Quests is guaranteed. Grandmaster Treasure Hunter, Grandmaster Monster Hunter, Grandmaster Bodybuilder and Grandmaster Adventurer are guaranteed. My highest score so far had Game Duration 32,289; Mobs Killed 1,018; Gold Collected 30,394; Food Eaten 43; Items Crafted 97 on v2.3.2

I describe it that detailed also because that possibility is maybe not intended, even though I enjoy this play style. It certainly has it’s down sides as I often die with Level 28, Strength 19 and Maximum Depth 24.


I never get yellow Bosses because of DM-300 and King of Dwarves I guess. It’s not entirely clear to me which bosses reduced the score. It’s likely King of Dwarves, which I fight with Scroll of Chellange, and DM-300, which always gets me with rock drop when I hide in tunnels.

I don’t understand why I don’t get yellow Exploration. I’ve certainly discovered all rooms and looted whatever I could find.

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It’s just about the starting items: Staff of Magic Missile, Cloth Armor, Ration of Food and 0/20 waterskin.

Only the food ration will be unavailable, but the sheep are long gone when you get hungry. Also throwing waterskin wouldn’t be an issue, but you’ll have to wait with collecting dews.

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No, I can go on exploring the floor and then go to that room when I’m back at the entrance … or go there when I’m out of staff charges.

edit: No, I’m wrong. It only feels like taking longer, but the detour would take more turns. Unless I have to wait for my staff to recharge anyways.

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I threw the food, but you have to throw two things. One for the door and one for the traps.

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It’s been the first time I played with these challenges, so I tried to conserve satiation a bit.

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It’s my favorite wand as staff. Aside from Primatic Lights and Living Earth all other wands are worth for staff due to side effects. But in contrast to these other two wands it has Magic Charge which can make other wands a lot stronger. Shooting a +15 lightning, disintegration, frost, fireblast, corrosion, regrowth, warding or transfusion is great when you need it, but useless when it’s your main ranged attack due to them waking other enemies, hitting yourself, doing less or no damage at the second shot, doing no damage at all or destroying items.

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No issue at all. Left-facing swastika is absolutely unproblematic. The Hakenkreuz is always right-facing and a stylized SS.

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I’m pretty sure Evan started this community.

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  1. […] certain communities that were supportive of Lemmy suddenly got locked behind a NSFW curtain […]

You got that wrong. That was a measure taken by these communities to demonetize reddit. Reddit doesn’t put ads on NSFW subs. Any profile that posts on an NSFW sub also gets their profile switched to NSFW afaik. Moderators got banned for these NSFW tags.

r/PixelDungeon is the only sub that I’m aware of that completely moved to lemmy. Withe the main mod and developer of the most popular fork moving to lemmy. The sub is still open, but it has a “bookmark” called “Lemmy” and a “link” called “Lemmy Community” that directly links to the lemmy community. The sub is still open and automod responded to any new post that the sub moved to lemmy … at least for a year or so, it doesn’t post that any more.

And there are some obvious down sides. To my knowledge lemmy has not implemented flairs or post tags, which get used excessively by some communities to categories and sort their content. !pixeldungeon@lemmy.world fell back to putting text tags into titles like “[DEV]” and “[OC]” and then use the search for this. But that is merely a work around. The sidebar links to these searches, but since instance-relative links are not a thing they are fixed links to lemmy.world.

The search itself is still inconvenient, because you can just “search this community”. You always have to explicitly select a community to search it and have to enter the search term before selecting the community. Edit: that’s of course only true for the front-end (lemmy-ui) I use, dunno if all have that issue

I doubt regular end users will ever get warm with distributed federative networks. A lot of people already seem struggle with email. All tend to flock to a few big instances. For lemmy you also need some basic awareness of these systems. You can’t find everything and to expect that will always go wrong since you only search what your instance knows and never for everything. There are great projects like lemmyverse, but you need to know about them. People who don’t know about them will either just not find the communities they are looking for or they’ll start duplicate communities. The problem of not finding something is smaller on big instances but also more fatal, because their duplicate communities will displace the ones that were started on smaller instances but did not federate well yet.

And everything, the development and hosting, is solely carried on the shoulders of a few volunteers. That will always result in instances popping up and disappearing over time, with development speed varying depending on interest and free time the developers have.

The biggest selling point is not to replace reddit but to be connected with the rest of the activitypub fediverse. That you can see peertube channels as communities here. That mastodon users can comment on lemmy posts eggcetera

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