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Baŝto

basxto@discuss.tchncs.de
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Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

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Aqua Brews

You can use them to rig the floors (for ascension). You have a lightning wand, which gets stronger on water.

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Es gibt leider viele überflüssige Schilder, weil es scheinbar nicht alle einsehen und situationsbedingte Grenzen sicher schwerer durchzusetzen sind. Wir haben auch ne 30er-Zone in ner Gegend bekommen in der man ohnehin noch nie schneller fahren konnte, weil es zu eng und unübersichtlich sowie zu viele Seitenstraßen (rechts vor links) hat.

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Skill issue! Both my accounts are in top 100 😅

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They still could be moved to the archive repo

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Das Problem haben letztendlich allle Schilder. Das Schild gibt es inzwischen seit 3 Jahren. Zeitgleich wurden auch Radschnellweg (reines Hinweisschild), Fahrradzone, Haifischzähnle (Wartelinie bei der Radverkehr Vorfahrt hat), Grünpfeilschild für Radverkehr (Ampel zum Rechtsabbiegen ignorieren, aber anhalten und Behinderung/Gefährdung ausschließen), Piktogram für Lastenrad Piktogram für Elektrokleinstfahrzeuge, Piktogram für merfachbesetzte Personenkraftwagen (Fahrgemeinschaftsspur), Piktogram für Carsharing, Hinweisschild für LNG-Tanstellen, Vorwegweiser für Kreisverkehr, Umleitungsschilder für Kreisverkehr und Verkehrsleittafeln eingeführt.

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This is one of the puzzle rooms that will always cause a specific item to spawn an that floor. And that’s the invisibility potion like others said. That is kinda the intended way to solve it. But there are more ways:

  • piranhas die on land if you move them there (blast wave, stone of blast, bombs, phase shift, curse of displacing, curse of displacement, fadeleaf, teleportatoin trap, warping trap)
  • timekeeper’s hourglass (might also require swiftthistle or potion of haste if it’s not leveled high enough)
  • ethereal chains (if the wall is thin and level high enough)
  • teleporting there and back (stone of blink)
  • blinding them (wand of prismatic light, flashbang, blindweed)
  • charming them (wand of transfusion)
  • terror (scroll of terror)
  • amok (stone of aggression, scroll of rage)
  • make them allies (wand of corruption, scroll of siren song)
  • make them fall into magical sleep (scroll of lullaby, stone of deep sleep)
  • not waking them to begin with
  • maybe stormvine
  • maybe scroll of dread to despawn them

Weeds don’t work on water. I mostly play mage and just throw an item onto the door and kill them with wands. Only things I really used was invisible potion and hourglass. Some strategies would depend on their position and how close they are to each other.

Curse of displacing especially on long range weapons like whip.

Using seeds with sandals of nature should work. Same for traps and reclaim trap.

For the original piranhas wiki says they are immune to freezing, paralyzed, rooted and gas in general. Further says that they are always twice as fast as you. But I dunno how much that would apply to ShPD.

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Play style:

My currently preferred keybindings are: numpad movement with quickslots on Num Lock, Num /, Num *, Num -; attack on Num 0 ; examine on Num . ;special action on Num +; next target on Num Enter.

Most of the time (>90%) I play Wild Magic Warlock with focus on farming. Because of Necromancer’s Minions I’ll have quite a few wraiths on any floor and I sometimes use ally warp to jump around (especially with ghost) “for free”. Part of my defense is handled by Shield Battery. I try to use Blacksmith to get Plate Armor +3 and spend the rest on rings etc if I found upgraded Plate Armor. I always have Staff of Magic Missile, which I usually get to +15+1 with Desperate Power +1. If choose Desperate Power +3, find and imbue a Wand of Magic Missile +2 before I find my second upgrade scroll, I theoretically could get to +2+15+3 on my last charge.

Soul Eater +3 is what makes using Scroll of Foresight on all floors and farming possible. I solve all puzzles, quests and sacrifices. I kill all statues, piranhas and mimics. Trigger all Summoning/Guardian Traps. Magical Energy is mostly from dropped (and at the end bought) seeds, stones, potions and scrolls. I do starve at some point, it certainly isn’t unlimited.

I rarely use potions (aside from Strength, Experience and Healing), runestones (aside from Augmentation, Enchantment and Intuition) and missiles. Tengu and thieves are pretty much the only cases where where I use missiles when I have no wand charges left. I’ll use quest potions if there is no other way, but in many cases there is enough time to wait for another solution and come back.

I always get wand > artifact > ring because of wild magic. At most I use armor abilities against scorpions. During Yog-Dzewa and ascension I kinda forget that I have them. Having a lot of weak wands is also nice when used with Magic Charge, but Wild Magic can’t make use of that afaik.

I drop potions and scrolls at the entrance/exit of floors until I have the containers that guard them from freezing/burning. I can guess Potion of Strength, safe drops and often quest potions. For the rest I use Scroll of Divination. Go back and forth between shops and alchemy pots a lot. I’ll double key rooms untouched until I identified Scroll of Transmutation and Potion of Experience (enough time to come back). I’ll replace Scholar’s Intuition, Wand Preservation and Inscribed Power with Scroll of Metamorphosis.

With four Potions of Divine Inspiration I’ll get to max talent points. I will keep two Potions of Experience or go for two starfruits if I find enough for them (that potion gives a lot of energy). The last Potion of Strength will be turned into Elixir of Might.

I always level until I don’t get any XP anymore and then go to the boss. To keep starvation low and drop chances high.

Only when I go down to Yog-Dzewa I’ll go from level 28 to 30 (charge and use artifacts) and then go to 20 strength. Strength doesn’t matter much. I’ll usually go for whip and glaive, which only needs 18. Enchanted staff is also a good backup weapon with low requirement.

There is enough food to get to the Tengu and get Soul Eater. I’d say my food consumption is rather high until then and I try to consume big food first. I’ll get Elixir of Honeyed Healing (never really use them), Frozen Carpaccio (hence piranha killing) and all Rations of food. Since I have satiation already covered, I use them pretty much to trigger on-eat effects during boss fights.

I haven’t played around with it much yet, but Salt Cube should benefit this play style vastly. Regeneration doesn’t matter since Warlock heals anyways.

When I manage to ascend I often still have 2 blessed ankhs, food, unused ranged weapons, lots of health potions, full Scroll Holder and full Potion Holder. Usually at least 2 artifacts on +10. Yellow Progression, Treasure and Quests is guaranteed. Grandmaster Treasure Hunter, Grandmaster Monster Hunter, Grandmaster Bodybuilder and Grandmaster Adventurer are guaranteed. My highest score so far had Game Duration 32,289; Mobs Killed 1,018; Gold Collected 30,394; Food Eaten 43; Items Crafted 97 on v2.3.2

I describe it that detailed also because that possibility is maybe not intended, even though I enjoy this play style. It certainly has it’s down sides as I often die with Level 28, Strength 19 and Maximum Depth 24.


I never get yellow Bosses because of DM-300 and King of Dwarves I guess. It’s not entirely clear to me which bosses reduced the score. It’s likely King of Dwarves, which I fight with Scroll of Chellange, and DM-300, which always gets me with rock drop when I hide in tunnels.

I don’t understand why I don’t get yellow Exploration. I’ve certainly discovered all rooms and looted whatever I could find.

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I successfully procrastinated away to respond to this.

  • The new log is great
  • Had to play a bit more around with allies and pay attention, but it still looks like it has issues. (see below)
  • I was indeed just blind in regard to the clickable count indicator

  • It could be optional and that way show up in settings
  • Okay, I myself use a mix of keys and pathfinding. Since it’s possible to move the camera with right click and zoom with mouse wheel it shouldn’t be an issue.
  • It could appear on tap down and shoot on release.

  • The new notes with tooltip integration are great.

I guess a few points were strongly related to my rather narrow play style, so it’s probably best to give that as a context. But that’ll be long so I’ll post that as a reply to this.


Source of rare misclicks due to actions that use left mouse button just like walking:

  • Shielding myself with wands I rarely use:
    • Wand of Corrosion/Fireblast/Blast Wave, for which it’s inconvenient to cast them next to myself
    • Wand of Disintegration when I want to keep the grass intact etc
    • Wand of Regrowth when I want to conserve it
  • Ally Warp since pathfinder doesn’t warp:
    • Click next to them and walk there, which can lead to a detour due to them blocking the direct path
    • Click on an ally out of range and accidentially walk there, since it’s not always clear to me what is in range

That’s a big reason why auto pathing stops when an enemy pops into view, as otherwise suddenly changing directions would be quite common

Maybe the issue is that it stops only for enemies? When an ally pops into view, path finder changes direction because it can’t warp. With more Wraiths that can lead to the hero going back and forth. I usually interrupt it with a click/touch. Wasted steps aren’t a big issue with my play style.

I could be wrong on this one: It feels like Ally Warp, directional keys and Hold To Move Sensitivity don’t go well together. With the ghost to my right: Even on level 2 it happens occasionally that I swap places with the ghost and then move right by one.

I usually play on level 4 and there I had it happen that I had 3 Wraiths to my right and instead of just swapping with the first one I accidentally swapped with all three and moved right by one.

I love Hold to Move for mining in the blacksmith quest, but maybe it should stop when the action would change? (move,warp,dig…) For Ally Warp it should maybe be completely disabled, it doesn’t even happen often to do two warps in a row. At least not with allies next to you.

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If I remember correcty and that “bug” is still there, then you can that against the sentry. The sentry doesn’t target you because you are too close to it. It targets you because you are above the tiles. Water does replace them.

The vents in the toxic gas room probably also can be replaced with water, but I’m not sure.

But the main benefit of aqua brews is equipment that interacts with water like ice and lightning effects or armor that lets you walk faster on water or the goo-potion that only heals you on water.

Though I wasn’t aware that it can actually damage fire enemies. First thought this is only about countering burning debuff.

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That’s a good point and for later reference: Time @ NethackWiki

But I never really played. At most a few times, but not enough to run into something like this.

I pretty much only played Pixel Dungeon, Shattered Pixel Dungeon, Brogue and Dungeons of Dredmor.

But this is probably more an issue for speedruns than roguelikes, because I somewhat assumed that runs should be deterministic.

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