Lojcs
Squad/micro-strategy mechanics in fps games. Commanding npcs to do specific things in the middle of a gunfight isn’t fun. Bonus points if the npc ai gets in your way when you’re not fighting as well.
Bad tutorials. Don’t teach me the game mechanics that could be learned in-game in an environment different from the rest of the game. Also dislike sudden lore dumps after the tutorial.
Mechanics in games where they don’t belong. Not every game needs skill trees, not every game needs stories or lore.
This isn’t new. It has been this way for like a year.
Alpine apparently has been bundling gcompat for glibc compatibility since the beginning of the year. Idk how well it works, but running games on it might not be hopeless
Tin Can and Disco Elysium are region locked. Sorry to my friends living in Turkey but you can’t play it
Does this mean the version sold in Turkey is censored? I don’t understand why region locks exist in this age
Unless your grid is running on 100% renewables and has excess capacity carbon capture causes net positive emissions.
If it does battery pass through (supplying power directly from the outlet instead of using the battery as a middleman), leaving them plugged in should be fine. If it doesn’t the battery will repeatedly charge and discharge and and depending on the charge level limit that can be very degrading.
Charging the battery to 100% does do more damage than if you practice 20-80. However doing so limits the battery to 60% of its original capacity. Unless the battery is low quality or over stressed by default, it might take thousands of cycles until the gains from lower degradation outpace the losses.
I think the comfort factor is the most important tho. If you need to manually keep track of the battery and unplug it once it reaches 80% (and risk forgetting to plug it back once it gets low), just replacing the battery when it degrades might be the better option. If you can control it automatically, doing so would only be beneficial.