IrritableOcelot
In chemistry a lot of the foundational synthesis and work is as old as the 60s and 70s; people build on it, but in some cases those early papers said pretty much all there is to be said on a topic, so there’s no reason to republish on it.
I’ve had to cite papers as old as the late 30s before, because no one has ever found anything to fix or correct about their work! Pretty impressive if you ask me, given how few tools they had.
Truly. Also the springer nature ones load so slowly for absolutely no reason, and break 10% of the time. I really don’t get what their motivation is, do they think that after I’ve said no, I dont want a web version, I will be happy with a different web version?
Can second this: direct heating of anything is always going to be more efficient. Also, only ~25% of incident energy on a PV cell is actually captured as electriciy (see here for theoretical backing), and the rest is lost in a lot of ways, but much of it is converted to heat at the PV cell, and if you’re capturing that you’re using direct heating anyhow.
Is that true? I thought that pairs of USB-A ports shared the same PCIe lanes, and USB-C each got their own set?
Edit: thinking about it a bit more, I suppose it could depend on how the SOC/chipset allocates those lanes, but in my experience when writing a single USB I’m usually limited by the thermals of the USB, and writing well below the speed of the port. I suppose if you were writing many at once (or if your USBs were nice) that could bottleneck on the port speed.
Caaaaaalllllllzzzzooooonnnnneeeeeesssss!
I think you’re thinking of the famous fast inverse square root algorithm from Quake.
With respect to the top comment, the only reason 3d graphics are possible (even at 850W of power consumption) is due to taking a bunch of shortcuts and approximations like culling of polygons. If its a reasonable shortcut it either has or will be taken.