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Indy

Indy@startrek.website
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Seems so soon after the last Campaign Event part for it to already be time for the next one. Oh well, not going to complain.

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Indeed, I find that the multiverse stuff is actually dis-engaging me from the story because it doesn’t cohesively connect with what feels like Trek to me. Of course, neither does the warp-in-destroy-everything-warp-out either. So, ¯_(ツ)_/¯

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August 22nd, 8am PT to September 12th, 10am PT

Event Details

  • Celebrate the flagships of Star Trek Online.
  • Complete four space-based Task Force Operations (TFOS): Borg: Disconnected, Iuppiter Irratus, Swarm, Synth Wave.
  • Earn progress towards the Khitomer Defender Space Set and the Event Campaign Grand Prize.

Rewards

  • Khitomer Defender Space Set: Unlocked after 14 days of progress. Includes shield, deflector, and engines with special abilities.
  • Event Campaign Grand Prize: Tier 6 Infinity Promotional Ship of your choice, Two Free T6 Zen Store Coupons, and 1500 Lobi.
  • Instead of having to choose between a Tier 6 Infinity Promotional Ship of your choice, Two Free T6 Zen Store Coupons, or 1500 Lobi, you will receive all three.

Event Campaign

  • Participate in six total events to earn the Grand Prize.
  • Earn 50 Event Campaign Progress per day of participation in an eligible event.
  • Buying out an event grants up to 700 Event Campaign Progress (pro-rated discounts apply).
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Side note:

Is anyone else seeing really slow loading times on the STO website the past few days?

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Well said. And it’s been an enjoyable journey throughout.

Some of the stories have been lackluster here and there, but that in itself is Star Trek. Not every show/game/story is going to be for everyone, yet beautifully all are welcome as trekkers/trekkies.

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Typhoon Temporal Battlecruiser (T6) (curated ship stats)

Ship Details

  • Hull Modifier: 1.4
  • Shield Modifier: 1.1
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: - 1x Lt Commander Tactical / Command - 1x Commander Engineering / Temporal - 1x Lt Commander Science - 1x Ensign Universal - 1x Lieutenant Universal
  • Consoles: 4 Tactical, 4 Engineering, 3 Science (scales with level)
  • Base Turn Rate: 9
  • Impulse Modifier: .18
  • Inertia: 50
  • +10 Weapon Power, +10 Auxiliary Power
  • Console - Universal - Protonic Snare Projector
  • “Molecular Reconstruction” Ship Mechanic
  • Starship Trait: Piggyback Launch Tubes

Console – Universal: Protonic Snare Projector

Create an Energy net that expands as it travels up to 10km in your facing direction To Foes: Proton Damage up to 3x per sec (per overlapping beam) and Brief Hold

Starship Trait – Piggyback Launch Tubes

When firing any Torpedo Weapon, launch a microcharge that deals additional Kinetic Damage

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I’m kinda curious about the Badgey ground pet, but I don’t want to drop Lobi on it because it might just be a vanity dud.

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I’m not sure. Perhaps “Captain and Crew Test” isn’t the right way to look at it either. ST:LD seems to do a good job of not focusing too much on one story or character per episode, so it avoids failure even if every character is “the captain”.

There would have to be some way of reworking the criteria to evaluate overall balance (as mentioned elsewhere in this thread) rather than just Captain and Crew, I guess.

Regardless, that’s a really good question. Hmmmm

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That was a lot of fun to watch. Thanks for providing the links to the various segments!

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