Discandied
This is very cool. I always like historically inspired rimworld bases. I will be interested to see your monastery too once that’s complete.
If you want the white dots to disappear when you take a render I would recommend using the Simple Camera Settings mod instead of Camera +. It’s apparently better for performance, too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3232415388
I love the helpful signage for the raiders
It’s to do with melee blocking. If raiders go through more than one door they don’t go into collision mode, which means they all pour through in a clump and force colonists defending the doorway back into the base, which can be fatal. That means it is not safe to use the entrances in the walls for melee blocking in this base, as thry have multiple doors. In the towers, however, there’s space for colonists to defend a single doorway safely, if they defend the outer door of the tower. There’s still more doors behind them, however, meaning the base isn’t protected by just one easily broken door.
Hope that makes sense - it’s hard to explain about collision as it’s quite unintuitive.
Edit: also I think it looks kind of cool.
I have not finished this colony, but am burned out after a previous long playthrough. I may start a similar colony in a few months when I have the itch to play again.
The colonists are a genotype with debuffs in all skills apart from melee and social, + have the slow study gene. They are great at melee, robust and have strong melee damage, as well as being 50% larger than an average pawn. The slaves do nearly all the actual work. Death by downed is at 50% so we take lots of prisoners and slaves are the main export and basis of our economy. I planned to give all prisoners the beautiful gene to make them more profitable, but had not quite got that far.
Pretty much. We had a lot of powerful psycaster women, so berserk pulse featured heavily, with the men taking out the enemies at range while they fought each other. At this point in the game we did not use the cougars much for combat, but they had been important earlier on.
Non-sapper/breach raids had to walk around to the north to get within the first wall, then all around the perimeter between the walls before entering the base, by which time they were very spread out. Sometimes we’d ambush them when they were half-way round between the walls.
Ideoligion: https://drive.google.com/file/d/1WbnxV1Kk64JXPAYiuApku4TjKtUVYahh/view?usp=sharing
I gave the colonists individual houses and tried to make them match their personalities. The design of the colony would have benefitted from a storage mod or 1.4 shelves.